3D Graphics 102 for Mac OSX Related Software | - 3D Graphics 102 (Texture and Lighting) 4.12
3D e-Learning for Individuals and Educators
Learn advanced concepts in 3D Graphics
Pre-requisites: 3D Anatomy 101, 3D Graphics 101
Description: Learn advanced concepts in 3D Graphics
Difficulty: Intermediate to Advanced
Duration: 13 Lessons (approx)
Assignments: 1 major modelling project
Exam: 1
Software: 3D Model Builder (Texture and Lighting)
Available for: Any Windows PC, netbook (XP) or Mac (OSX)
Delivery: On-line (or contact us for off-line content)
Learning Outcomes
* A triangle can have up to 3 color values
* 24 bit color is RGB and 32 bit color is RGBA format
* RGBA stands for red, green, blue, alpha
* 24 and 32 bit color can display 16
- 3D Graphics 101 (Geometry) 4.12
3D e-Learning for Individuals and Educators
Learn the core fundamentals of 3D Graphics
Pre-requisites: 3D Anatomy 101 (recommended)
Description: Learn the core fundamentals of 3D Graphics
Difficulty: Beginner
Duration: 13 Lessons (approx)
Assignments: 2 modelling tasks
Exam: 1
Software: 3D Model Builder (Geometry Pack)
Available for: Any Windows PC, netbook (XP) or Mac (OSX)
Delivery: On-line (or contact us for off-line content)
Learning Outcomes
* All 3D graphics systems draws objects using triangles
* 3 points in 3D space are required to draw 1 triangle
* 3D graphics systems can draw triangles in strips
* Triangle strips are the most efficient drawing method
* 3D triangles have a front face and a back face
* All flat and curved 3D surfaces are skinned using triangles
Skill Outcomes
* Ability to define and manipulate points in 3D space
* Ability to construct complex shapes using points
* Ability to skin complex shapes using triangles
* Ability to create efficient 3D objects using triangle strips
* Ability to skin complex surfaces using triangles
* Ability to move objects along a 3D axis (X, Y and Z)
* Ability to rotate objects around a central position
* Ability to reshape and resize objects using scaling
* Ability to create complex scenes using 3D child models
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- 3D Graphics 101 for Mac OSX 4.12
3D e-Learning for Individuals and Educators
Learn the core fundamentals of 3D Graphics
Pre-requisites: 3D Anatomy 101 (recommended)
Description: Learn the core fundamentals of 3D Graphics
Difficulty: Beginner
Duration: 13 Lessons (approx)
Assignments: 2 modelling tasks
Exam: 1
Software: 3D Model Builder (Geometry Pack)
Available for: Any Windows PC, netbook (XP) or Mac (OSX)
Delivery: On-line (or contact us for off-line content)
Learning Outcomes
* All 3D graphics systems draws objects using triangles
* 3 points in 3D space are required to draw 1 triangle
* 3D graphics systems can draw triangles in strips
* Triangle strips are the most efficient drawing method
* 3D triangles have a front face and a back face
* All flat and curved 3D surfaces are skinned using triangles
Skill Outcomes
* Ability to define and manipulate points in 3D space
* Ability to construct complex shapes using points
* Ability to skin complex shapes using triangles
* Ability to create efficient 3D objects using triangle strips
* Ability to skin complex surfaces using triangles
* Ability to move objects along a 3D axis (X, Y and Z)
* Ability to rotate objects around a central position
* Ability to reshape and resize objects using scaling
* Ability to create complex scenes using 3D child models
There are over 30 tutorials to teach you how to build castles, dragons, formula 1 cars, game characters, dolphins, buildings and even a skate board park!
Learn 3D at www
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